We write this report at a time of uncertainty with travel restrictions and physical distancing introduced in countries around the world due to COVID-19. As our normal way of life, and of doing business, is being disrupted gaming is one area which has largely remained unaffected due to its digital nature. When we set out to write this report at the start of the year our aim was to provide a picture of how streaming is developing in the MENA region and how the region differs from other parts of the world.

This report provides insight for those wanting to understand more about the region, the viewing habits, the popular games being streamed and how the numbers sit against other countries. For clarity, it does not provide a deep-dive into video-on-demand consumption such as YouTube videos.

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