Q2 2020 has seen the continuation of COVID-19 around the world. Restrictions on movement and physical events has enabled gaming and esports to generate additional attention. Traditional event operators have been looking at online campaigns and brands have moved budget to online tournaments and campaigns with streamers as a way to engage a key audience.
This report builds on our Q1 report and provides an updated summary of viewership across Twitch and YouTube for the region and a look at the game preferences for the top streamers.
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